Retrieved from ĪddTextReplacementData - ObjectReference. Modding Mini Tutorials: Invisible Furniture Markers. Retrieved March 04, 2017, from ĭarkfox127. Note: I have permission to use his mod, but I never got around to implementing assets from it in version 1/1.1 of To Find a Hole in the Ground. #THE HOLE IN THE GROUND DOWNLOAD MODS#The area down the street from BADTFL heading north.Įlianora and Puce Moose - Both Puce Moose's quest mods and Elianora's player home mods influenced me to start modding. The road to the west of Rocky Narrows Park. #THE HOLE IN THE GROUND DOWNLOAD MOD#If a mod alters these, there could be a potential issue: I altered the navmesh of three external cells. With the exceptions listed below, I cannot think of any incompatibilites. Scripts/_PH_SubstationQuestTriggerScript.pex Scripts/_PH_SubStationPowePuzzleScript.pex Scripts/_PH_SubstationOfficeLightScript.pex Scripts/Source/User/IDCardReaderScript.psc Scripts/Source/User/ToggleButtonScript.psc Scripts/Source/User/_PH_SubstationQuestTriggerScript.psc Scripts/Source/User/_PH_SubStationPowePuzzleScript.psc Scripts/Source/User/_PH_SubstationOfficeLightScript.psc Scripts/Source/User/_PH_PuzzleTerminal.psc Scripts/Source/User/_PH_PowerRegulatorScript.psc Scripts/Source/User/_PH_LightSwitchScript.psc Scripts/Source/User/_PH_JumbletronScript.psc Scripts/Source/User/_PH_HarmonizerScript.psc Scripts/Source/User/_PH_FHGShipQuestTrigger.psc Scripts/Source/User/_PH_FHGPuzzleCompletedCheck.psc Scripts/Source/User/_PH_FHGLevelCheck.psc Scripts/Source/User/_PH_EnableWeatherbyMapMarker.psc Scripts/Source/User/_PH_CoolantPumpScript.psc Scripts/Source/User/_PH_CompleteFHGTriggerScript.psc Scripts/fragments/TerminalsTERM_PH_SubstationEntry01_0100E985.pex Scripts/fragments/Terminals/TERM_PH_SubstationEntry_0100C5C9_1.pex Scripts/fragments/Terminals/TERM_PH_SubstationEntry_0100C5C9.pex Scripts/fragments/Terminals/TERM_PH_MissonLogs_0100BE10.pex Scripts/fragments/Terminals/TERM_PH_MissionLogsSubmenu_0100BE12.pex Scripts/fragments/Terminals/TERM_PH_MedbayTerminal_0100BE19.pex Scripts/fragments/Quests/QF_PH_ToFindaHoleInTheGroun_01004466.pex Scripts/fragments/Quests/QF_PH_SubstationPowerPuzzle_010018B2.pex There shouldn't be any file overwrites unless you are updating this mod. #THE HOLE IN THE GROUND DOWNLOAD ARCHIVE#Go here to figure a permanent solution to turn off the character light: Įxtract the archive somewhere and drop the data folder into the Fallout 4 main folder and merge folders as necessary. I recommend that you turn off character lighting to avoid making all characters glow in two of my extremely dark cells. If you are installing mid game, go stand in an obscure interior cell. #THE HOLE IN THE GROUND DOWNLOAD HOW TO#No clue how to fix if it occurs, I haven't encountered this bug in a long time, though. The light switches will not spawn/despawn in the puzzle area and the player home. Major (Rare bugs that I don't know how to fix, but I have only encountered once or twice in playtesting): If the quest doesn't auto-start after you are level 7 and change your location, see below:Īdd the Pulowski residential key card to your inventory with the console. Just walk outside of your current location, and the it should trigger. The script that checks your level runs every time you change your location (the script will stop running once the quest starts). Upload any images/videos/posts you like.Įither find one of two early game locations (I don't want to spoil it here) or reach level 7 to auto start the quest. I'm a free speech kind of guy, so there will be no censorship from me. I encourage anyone to criticize this mod or troll me if that is your prerogative. I understand that the combat-to-exploration ratio, as well as the structure of my storytelling, will not be to the taste for some of you and that's ok. There is combat here and there, but it can be avoided if you are patient or creative. One of the biggest problems I have with Fallout 4 quests, in general, is that they tend to be shooting galleries and typically have a lot of hand holding (magical quest markers). This is a quest mod that focuses more on exploration rather than combat. TL DR: This is a quest mod with no quest markers that involves a coffin on the side of the road, a landship, and a doctor who failed anatomy.
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