During that time I've made walkthroughs for more than 300 games. It's not work.It's a hobby and I do this because I like to do it.and I'm doing this for about 25 years now. If I didn't enjoy playing those games I can't make walkthroughs. Oldboard: Of course I enjoy playing the games of witch I do walkthroughs for. I'm the owner, webmaster and walkthrough writer of and via lion_1251 I like to react on your comments here. I was briefly a member of gameboomers as Marinus_Louis. Hi Oldbroad, Jenny100, Aretha and all other members of gameboomers Let us know which walkthroughs you want translated, not only from the short list but there are lots more.ĭon't email us but make a reply here on Gameboomers. I am translating the walkthrough for The Room 2 and I am writing the walkthrough for The Room 3. He is writing the English walkthrough for Unforseen Incidents. Louis is now busy with the translation of Goetia, Tormentum Dark Sorrow. We also have a couple of new games where we can make a walkthrough for: Eastshade, The Low Road, Subterraneus, Forgiveness and some more. Sherlock Holmes: The Testament of Sherlock Holmes -Broken Sword 3: The Sleeping Dragon -Broken Sword 2/5: The Return of the Templars -Broken Sword 5: The Serpents Curse -The Dark Eye: Chain of Satinav -The Dark Eye: Memoria -Journey To The Center of the Earth -UnmechanicalĪlso he has a walkthrough for Alide and The Art of Murder games. Louis has made more than 175 walkthroughs( probally lots more but these ones I have) and we wonder which walkthroughs you would like to translated. The Dutch walkthroughs are removed from the website and we only have translated a few walkthroughs. (And was flummoxed by the note about what kind of Macs it doesn't work on.For which games do you like use to make a English text walkthrough with lots of screenshots? I read this and immediately looked up Eidolon. (Terrible, terrible video walkthroughs.) But it's worthwhile for the gonzo visual design.Ĭomments imported from Gameshelf matt w (at 2:03 PM): The puzzle mechanic is rough - sometimes the clues are too inconsistent or inconspicuous to spot, and then you wind up back at the walkthroughs. Short and charmingly enthusiastic about its homage (to Phil K. Still: nicely laid-out scenery.Ĭalifornium: I enjoyed this one. I skipped ahead through another couple of levels and then gave up. The first several were fun, but eventually the lack of continuity and repeated gameplay elements wore me down. Mind: Path to Thalamus: This is constructed in unconnected levels. Happy ending is pasted on, but so what? I climbed all the things. More or less fulfils my desire for "the good parts of Assassin's Creed". Submerged: A pleasant tower-climbing vacation. After an hour of walking across this expansive landscape with no more plot, I gave up. I kept wanting to parse the occasional clapped-out Russian shack as Bradburyseque surrealism but the story didn't go there.Įidolon: I ate some mushrooms and blackberries. Lifeless Planet: I respect the tactic of making your sparse game design thematic, but it was still a sparse game design. I realize none of those fit this story, I'm just saying what kinds of game elements I like some of. Fantastical scenery or puzzles or a chance of saving the planet would have done it. Not my favorite, so I used walkthroughs freely.Įveryone's Gone to the Rapture: Extremely pretty and well-written, but I think it needed one more element to really capture my attention. This means that if you're stuck, you have to revisit all the rooms in one wing and try to find the key or clue that you missed. It's mostly find-the-key, spot-the-clue, and slider puzzles. It turns out to be an enthusiastically old-school graphical adventure, where by "old school" I mean "not very sophisticated about puzzle design". The Eyes of Ara: I backed this on Kickstarter (around the same time as Obduction, in a burst of enthusiasm about Myst clones). Everybody knows how bad video walkthroughs are, right? You're just doing it because you're lazy and for the ad revenue? Also, pretty.įootnote: The era of the text walkthrough may be over.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |